The new and improved Agricola is almost here! The new Agricola launched May 19th and Mayfair is pulling out all the stops to make launch weekend an event you won’t want to miss!
The Agricola base game is a revised edition of Uwe Rosenberg’s celebrated classic. The game is designed for 1-4 players with a price point of $60 dollars. It features improved all-wood components and a card selection from the base game as well as its expansions, revised and updated for this edition of the game. This is the version launching on May 19th with the 5-6 player extension to follow later in 2016.
The 5-6 player extension will build on the Agricola base game, with components for two additional players as well as more cards, again revised and expanded by Uwe Rosenberg.
In general, we’re attempting to lower the barrier to entry and get folks who have yet to try this enduring classic to find out what all the fuss is about. For fans and retailers, if you’ve never had the pleasure that is Agricola, there’s never been a better time to learn the game!
Now, let’s take a look at what’s inside the box.
Component List: 1 game board, 4 farmyard boards, 1 supply board, 2 game board extensions, 2 variant tiles, 1 “side job” action space tile, 73 room/field wood tiles, 16 clay/stone rooms, 36 “1 food” markers, 8 “5 food” markers, 3 suggestion markers, 10 good tiles, 120 cards (improvements, occupations, action spaces), 1 scoring pad, 1 rule book and 1 appendix.
Wooden Component List: 18 sheep, 15 wild boars, 13 cattle, 30 wood, 24 clay, 14 reed, 16 stone, 24 grain, 18 vegetables, 1 starting player token, 60 fences, 16 stables and 20 people.
The new Agricola features a complete refresh on the board art and cards, making the game look better than ever. Taking the game to 1-4 players allowed us to keep the price a reasonable $60 USD, while the upcoming 5-6 player extension will take the game to 6 players for the first time.
The cards in the game, in addition to the refreshed art, have been hand selected from the previous base game and its many expansions, and rewritten for clarity by designer Uwe Rosenberg.
The game also features a new wooden component: a farmer token!
Finally, the rulebook for the game has been expanded and revised in a couple of cool ways. First, there’s an extended almanac that explains how various cards work in great detail, illustrating how the game is played and hopefully preventing any confusion or misunderstandings that can arise during play.
The rulebook also contains some exciting variants that are new to this version of Agricola. These variants will really add some variety to your gaming experience. For example, the card draft allows players to keep some of their initial hand while passing the remaining cards to the left, continuing this until they have a complete hand of cards. There are also variants for team play, “living” card hands, and, most exciting of all, campaigns.
Campaign rules allow players to keep score over multiple games, to turn a stand-alone game of Agricola into an epic weekend with bragging rights on the line. There are even rules for solo campaigns.
The rulebook provides guidance on how to use these variants, as many make the game more challenging, while others just add depth and variety to the game. Finally, there’s a section on house rules and who doesn’t need more house rules in their life?